![]() ![]() It's an interesting game, but it's not very fun right now. That's bad enough in the building menu, but it's terrible in combat.Īnyway I quit once I hit the town island. Lastly opening the building or weapon switching menu would have all the options spin around and vibrate for awhile. Please speed up the text or add an intermediate button that instantly shows everything. The dialogue is frustratingly slow, and when I try to speed it up by pressing F that just skips to the next line. Also when the dragon said there was enough time to prepare for the next wave they immediately spawned in. And worse they spawned inside my little base. They would attack the fences instead of being directed into the pit traps as I would expect. Attacking just doesn't feel smooth as I would swing my sword just above or to the side of an enemy. The controls feel laggy and having to build directly besides but still linking it to the mouse direction feels strange. Here, ShortRound's (pun intended) mercenary approach squashes the fun well before you can squash the virus.The game right now just feels awkward to play. Once again, players encounter the difference between fun free-to-play and the not-so-fun variety - it's almost always because of a stingy approach to free-to-play. Once it's gone, though - say, after two battles - your momentum stops until you buy more. When you start, you're given a power-up that puts the travel timer on fast-forward. Travel can take an hour or more, but can be sped up - at first. Picking the most urgent targets is key, because reaching them takes time, and if you don't choose your destinations wisely, people die. Hot spots bloom on the global map indicating cities under siege, and the sight creates great tension. The main idea in Global Outbreak is to prevent the spread of a zombie-making virus. Alas, developer ShortRound threw a wrench into the works in the form of an irritating travel timer. Then there's the fun upgrade system and tension-making global map showing the real-time spread of the outbreak. The straightforward combat makes it a gimme as far as understanding how to play and playing well. Though not original, the start of this game plays like a fun strategic shooter. ![]()
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